Silent Avatar - Opti + Quest
๑ஓ──── Silent ─────ஓ๑
2025 SILENT UPDATE!!
OMG ITS BEEN OVER 3 YEARS!! It was time i took another look at my boy for some optimization changes, lighting adjustments and a little upkeep.
I promise i didn't change too much and preserved the original look!
- COMPLETE Opti Version REWORK. Now Is VRC Rated Green!🟢
+ Added the ENTIRE "Pants, Mask and Shoe menu" from the full version onto the Opti version. Hue's Shifts included!
(originally was only a white swap and top off)
Stat Overall for BOTH Versions:
Old Silent Stats:
- Download In game: 53MB -- Texture Memory: 122MB🔴
- Uncompressed: 296MB -- Collision count: 633....yea i know
NEW Silent Stats:
- Download In game: 14MB -- Texture Memory: 37MB🟢
- Uncompressed: 59MB -- Collision count: 357
(I'd like collision count to be a little lower but i wanted to keep the very smooth looking wired earbud collision)
Old Opti Stats:
- Download In game: 28MB -- Texture Memory: 87MB🟡
- Uncompressed: 148MB
NEW Opti Stats:
- Download In game: 11MB -- Texture Memory: 35MB🟢
- Uncompressed: 38MB
Changes and Fixes: (Full Version)
- Updated to 9.1+ Poiyomi
- Sped up a handful of toggles
- Changed all lighting to wrapped instead of flat. All clothes look a little better.
- Changed long sleeve's matcap and adjusted brightness for all colors. Making it way easier to see in darker rooms.
- Changed some long sleeve animations allowing better hue shift customizability.
- Changed Hue type and added an emission mask for the eyes. Colors are WAY more vibrant now!
- Adjusted wired earbud physbone values for slower/better movement
- Removed collision for the earbuds on the opposite arm and shoulder.
- Fixed a long sleeve color bug if selected multiple options.
- Fixed a clipping issue only when in his default state with the pants/legs.
That's about it guys! Silent is a WAY better option to run around with now as the bone collision count isn't as impactful anymore and his download/texture size is little to none!
Thanks for supporting me guys and making this model still to this day my most successful avatar i have ever made!
Much love - ReFleX
(Original text)
My 2022 project I have been working on is finally ready to release!
This Male was designed with the idea of simplicity and variety without any unity work needed to make edits. Most if not all his textures and materials in the package can all be changed in game. With over 157 animations Clothes all have separate menus to change anything that is desired. I hope you guys like him!
Ayo be sure to leave a rating :)
QUEST VERSION WITH 90% OF ALL TOGGLES!
- FBX's of main model and ff Accessories separately (Hat, and Mask)
All animations and controllers for them are included, (If you want to add the extras to any other avatar) - Full, Optimized, and Quest Upload ready prefabs depending on which Version purchased)
- 122 Poly count (Full Version) 63K (Opti)
- 18 Mats (Full Version) 10 Mats (Opti)
- 45MB In-Game (Full Version)
- Upload ready prefabs
- White, Black and blue Textures for all clothing (Blue can be hue shifted into anything)
- FBT (Works well with New IK System) Around 6.1 to 6.2 IRL height. (I recommend using the arm length calibration for the best results)
- About 160 animations in controllers total for all clothing/body options to function
- Well organized export and folders for easy access
๑ஓ─── Physics Bones ───ஓ
- Hair
- Ear buds
๑ஓ───3.0 Toggles/Menu───ஓ
- Clothing Menu
- Long Sleeve -
6 main categories of Textures, all can be white color swapped and hue shifted emissions for all categories seamlessly + Dissolve Animation that changes with Hue
- Shirt -
1 main Texture, can be white color swapped and hue shifted to any color + Dissolve Animation that changes with Hue
- Pants/Shoes /Underwear
3 main categories of textures, all can be white color swapped and hue shifted emissions for all categories seamlessly + Dissolve Animation that changes with Hue
(Pants and Shoes work together in a way to sort colors)
Pants and underwear can be toggled off.....to show yes...
^
COMPATABLE WITH DPS AND MUST IMPORT TO WORK. <- Link here
(Old link, Must use version
-Auto Hue Shift
Takes every single Textures emission and automatically shift them over time in a rainbow fasion going through all the colors.
(All hues must be at 0% for them to be synced) - Accessories Menu
- Hat -
3 main categories of Textures, all can be white color swapped and hue shifted emissions for all categories seamlessly
4 Logos to choose from, all can be hue shifted and work with all versions/combinations of the hat, + Dissolve Animation that changes with Hue
Moving dissolve texture can be toggled on and off
- Mask -
5 main categories of Textures, and 2 main categories of white textures that work together to make awesome combos of the masks, all have hue shift + Dissolve Animation that changes with Hue,
Moving dissolve texture can be toggled on and off
- Chain and ear buds -
Can be toggled (also ear buds have a rick roll audio toggle on hanging earbud for when people wanna hear what you're listening too ;) - Body Menu
- Tats -
3 Main textures to choose from and all can be hue shifted/toggled off
Full/Pulsing modes
- Eye's -
3 Main textures to choose from and all can be hue shifted or be white
- Hair -
1 Main texture, can be hue shifted and white color swapped
๑ஓ───How To Upload!───ஓ
- Make sure you are using VCC, New project, then use the latest avatar sdk options
- Then import a poiyomi's 9.0 or higher
- (Optional) Then Import DPS (must buy separate NOT included) I use version 1.10 so if you have problems try using that version
- Finally, can then import Silents package and upload like normal
๑ஓ───How To Upload QUEST───ஓ
Upload the Optimized or Full Version of him normally then copy his Avatar Descriptor ID/Blueprint ID
MUST CREATE ANOTHER unity project (name it quest or somethin idc), Same deal as the full version and make sure its using the latest sdk and stuff
Import ONLY the quest package, that is all you need
Open the scene, click on the avatar, scroll down the avatar descriptor (right side) Then paste and attach the descriptor id you copied from the optimized and or full version.
Then you can upload like normal after you switch the platform to android. (shown below) Done, Avatar will look the same on pc and quest users will see the quest version
Buying my models means you agree to these terms!
✦ DO NOT resell my models!
✦ DO NOT SHARE or give my models away to other people!
✦DO NOT MAKE THEM PUBLIC
✦ You may NOT take parts of my avatars such as accessories and clothes and resell them (You can use them for personal/private avatars only), do not use my bases/hair for resells or reuploads. (unless stated other wise)
If those rules above are broken I WILL take legal action against you
✦ if you buy a package of mine, please have the knowledge of using unity to upload the avatar! IF I do not have the time to help you, you can use the unity/blender help channel in my Discord Server. https://discord.gg/devilden
✦ If in the future, The price for this model changes that is my decision and you will not be reimbursed with the difference that was changed. You agree to these terms to buy the model now for this price and being able to wear said model at this time.
Must Purchase all said assets by other creators before considering selling them commercially
๑ஓ───Credits───ஓ
-Base by Rhoda (edited by me and cannot use this edited version for resale)
YOU MUST PURCHASE ORIGINAL BASE FROM RHODA FOR ANY EDITS DONE TO THE BASE.
-Hair by Zeffyr's Avatars (gumroad.com)
-Head by ZinPia (gumroad.com)
-Pants and Shoes by Kaycee (gumroad.com)
-AirPods from Kaycee (gumroad.com) but added a cord and rigged myself <(Cannot resell)
-Necklace Original mesh from Alces (gumroad.com) but heavily edited and added a lot myself to make my own type from it. <(Cannot resell)
-VrLabs 3.0 Editor (Quest conversion done by Liyla)
Long Sleeve-
T-Shirt-
Mask-
and Hat are made from scratch by me and will be made for sale separately.
ALL Clothing made was TEXTURED BY RHODA
Skin Texture/Tats and designs are made by Edith.